Showing posts with label Comic Book. Show all posts
Showing posts with label Comic Book. Show all posts

Friday, February 13, 2009

Captain Freedom - G. Xavier Robillard


You've got super strength, superhuman reflexes, blistering flight, weather forecasting ability par excellence and a devastating eye towards fashion. You are globally known and celebrated, have a smoking-hot villainess girlfriend and have a secret headquarters requiring Segway use to traverse comfortably. Never mind that you can't connect meaningfully with an archenemy or kick this pesky cocaine habit; you're still on top.

Until you're not.

You've hit the bottom of the barrel, picked up the barrel, and chucked it into the engine of your corporate jet. It's tailspin time, and not even your talk radio-powered sidekick can help you now. What's a super powered narcissist to do? How can you see your name in lights again? Where's the exit to easy street?

Captain Freedom, he of the repressed childhood and urge for a good Q rating, begins this first-time novel from G. Xavier Robillard at a crossroads. What better way to find where you're going than by examining where you've been? In this clever satire, our (quasi-)hero is heavily invested in a life coach's instruction to explore his origin story. We're brought along on the ride through spot-on characterizations of callous celebrity mentality and image-conscious heroics to quest for the acclaim that's eluded the Captain.

For fans who can appreciate the absurdity of superhero comics and the dangers of living a life unexamined, Captain Freedom is a worthy addition to the growing canon of meta-comic novels. With a background in writing for McSweeney's and Comedy Central, Robillard comes well-equiped to dish out the snark, sarcasm and ridiculousness that his protagonist traffics in to great effect. While exploring the behind-the-scenes of superheroics isn't a new concept, Robillard's marriage of that start point and the behemoth industry of celebrity is a fresh twist of the knife that rewards us all for the inanity we've unwittingly absorbed through cultural osmosis.

Captain Freedom is a hilarious critique of what our heroes are, what they need to be, and what they are driven to do to stay on top. Remember; it's not how many people you saved from the volcano, it's how long you can wait until the news crews get there before going into action.

Friday, April 11, 2008

No Excuses

I don’t care if you don’t like comics. I don’t care if you have dial-up that causes snails to guffaw. I don’t care if someone just lit your mustache on fire. I don’t care if you dropped your nitroglycerin pill into your Lipton Iced Tea and feel a gripper coming on. I just don’t care. You must read this! Right away! No excuses. That is all.








Warren Ellis/Paul Duffield - Freakangels

P.S. Then take a look at all of Warren Ellis' work. It's great with no exceptions.

Tuesday, February 19, 2008

The Resurrectionist - Jack O'Connell

The very fact that you read up on books on The Inside Flap says to me that you, the reader, are discerning in your tastes. Without tooting any unnecessary horns, I think it’s safe to say that the contributors to this blog know a bit about fantastic reads. In this spirit of congratulations all around on taste and meritorious reading, I’d like to ask a question…


How strange are you willing to get?

Jack O’Connell seems to ask this question at the close of nearly every chapter of The Resurrectionist; and it’s not altogether unlikely that you’ll ask yourself that same question while reading the book.

I hope you’re willing to get so strange that a troupe of alternate reality circus freaks led by a chicken boy doesn’t throw you off the exploration of what might be a window into the collective unconscious.

I hope you’re willing to get so strange that the hard-riding biker gang holed up in an abandoned prosthetics factory and dealing in human bodily fluids doesn’t blind you to the thoughtful meditation about fatherhood and family.

I hope you’re willing to get so strange that an egomaniacal neurosurgeon and his prized salamander don’t obscure the questions raised about ethics and motivation in medicine.

I hope you’re willing to get so strange that you can recognize how a story within the story has the power to teach a lesson about happiness and the dangers of seeking it from a storyteller who owes you nothing.

Most of all, I hope you’re willing to get so strange that all of the bells, whistles, oddities and weirdos populating The Resurrectionist serve not to distract, but steer you right to the ultimate point; forgiveness is transformative.

If the sort of insanity cited above doesn’t faze you, enjoy. If it does, make the leap. You know what they say; The first three hundred and four pages are the strangest.

Monday, October 1, 2007

What's Next? Adventures in Sequential Art

What’s Next? Adventures in Sequential Art

Sponsored by Harry W. Schwartz Bookshops and cream city review

How many ways can you tell a story? John Porcellino (King-Kat Comics), Max Estes (Coffee and Donuts), and members of Milwaukee’s Workshed Studio (Sawdust) discuss their individual work, their varying creative processes, and the interplay of words and pictures in storytelling.

Monday, October 15, 7pm Harry W. Schwartz Bookshop, 2559 N. Downer Ave.

Can't make it? Leave a question for the panel in the comments below, then check back and listen to the podcast.

Workshed Studio (Justin Riley, Alan Evans, Randy Malave, Jr) is a Milwaukee-based comic book studio. They're the guys who read too many comics, watched too much television, snuck in to too many movies and even paid attention to those books without pictures. They hope to take equal parts pop culture, social relevance and homage to the history of comics and mash 'em together into a fully enjoyable storytelling paste. They recently published Sawdust, an anthology of their work.






John Porcellino (King-Kat Comics) was born in Chicago, in 1968. He began writing and drawing at an early age, compiling his work into small, handmade booklets. His first photocopied “zine” was produced in 1982, at the age of 14, and he began his current series, King-Cat Comics and Stories, in 1989. Since then, King-Cat has been his predominant means of expression. Drawn & Quarterly has published two of his books, King Kat Classix (2007) and Perfect Example (2005). Porcellino currently lives in Denver with his wife Misun, and a small black cat named Maisie Kukoc. (Check out a few samples from John Porcellino's work at the Drawn & Quarterly website.)




Max Estes (cream city review) is a Milwaukee-based graphic novelist and Comics Editor for cream city review. Top Shelf has published two of his books, Coffee and Donuts (2006) and Hello, Again (2005). Max's comics, artwork, and short stories have been published in Canada, England, Spain, and the United States in various art books and comic anthologies. He is also a part-time instructor at the Milwaukee Institute of Art and Design where he teaches Illustration and Sequential Art courses.

Monday, June 25, 2007

Soon I Will Be Invincible - Austin Grossman Interview

Austin Grossman is the author of Soon I Will Be Invincible; a fantastic new book published mere weeks ago by Pantheon Books. Soon I Will Be Invincible is a genre-twisting look at superheroes, their villainous counterparts and the everyday struggles that don’t go away just because you can lift a semi over your head. Soon I Will Be Invincible is Grossman’s first book, and all the more remarkable for that fact. He graciously agreed to take some time during his promotional tour for the book to answer some questions through the magic of electronic mail (I believe the kids are calling it e-mail).


How is the book tour going?

Anyone who's ever gone on a book tour knows it's a chancy proposition. Everyone who has come to the readings has been awesome - people ask great questions! But there aren't always that many of them. I'm writing this from the Portland, OR airport, where I had a great reading at Powell's. New York, Boston, Chicago, and Minneapolis lie ahead.



Your author bio states that you’re a doctoral candidate at the University of California - Berkley with a specialty in Romantic and Victorian Literature. Given the (frankly appalling) lack of cyborgs and scientifically-enhanced megalomaniacs present in Romantic and Victorian Literature, I’m going to guess your inspiration for this book came from other sources. What inspired you to write a book set among the mythology of comic books? Are you a comic book fan yourself?

I think no one will be surprised to learn I'm a comic book fan - I got hooked in the 1980's on Chris Claremont's X-Men and Alan Moore's Swamp Thing, even before I saw stuff like Watchmen. Apart from Moore, I think the biggest inspiration was just wanting to combine all my favorite stuff in one place - superheroes as filtered through the more detailed language and richer emotional palette of the authors I was studying in school. I grafted it all together and the monster lived!


Is Soon I Will Be Invincible the first book you’ve written for publication?

Yes. I edited Postmortems from Game Developer, an extremely useful anthology, but apart from video games I've never published even a scrap of fiction before.


Comics, while adored by tons of literate readers, still have a bit of stigma to them. Was there initial resistance from publishers regarding a ‘comic book story’?

Well, I think that was balanced by the prevailing wisdom that "superheroes = $" - so if anything comics served as a good hook to get people interested. I was a little unsure who would want it though, whether it would go to science-fiction imprint or mainstream-fiction or what. Pantheon has both a literary line and graphic novels, which is perfect.

The book’s cover and chapter break images are really cool. Of course, it should come as little surprise that Chip Kidd is the designer. How much input did you have in the look of the book?

I spent about half an hour chatting with Chip, and he took it from there. I expected a more vintage-comics look, which has started to become fairly common, but he took things in a totally new direction. Most of my input consisted of sending emails saying "Go Chip! Yay!" By the way, the other designer was M. Kristen Bearse, who I hear great things about - I have no idea how they divided up the work.

(by the way, I think Chip is going to publish something on Amazon's blog about how he did the design for the book - I'm as curious as anyone!)

Along the same lines, the website for the book is a nice touch. Did you have a hand in the design?

The credit there goes to Robert Scott, who took Chip's cover image as the basis for a mad-scientist/Art Deco look that is totally original. I did most of the text and consulted on the features, but as with the book design, it was a case of finding a talented person and staying out of their way.

Who are your major writing influences?

It's pretty eclectic. Alan Moore is obviously a huge model, especially his work on Watchmen, Swamp Thing, and Miracleman (note: Miracleman is a hugely influential, near-impossible to find Moore work caught in legal limbo). There's something of William Gibson's super-compacted prose as well - I've read Neuromancer about a hundred times - and of course his character Molly Millions influenced the idea of Fatale. In a character like Doctor Impossible I'm sure there are echoes of Peter Shaffer's Salieri in Amadeus, and before that Dostoyevsky's Notes from Underground.

I’ve heard some writers say that they write every day. Personally, inspiration comes in fits and starts. Are you an every day writer? What’s your process?

Well it's my first book, so I can barely dignify whatever it was I did as "process." Most of Soon I Will Be Invincible was doodled into notebooks between (and sometimes during) classes in graduate school. Only the last year or so was "full time" writing. When I read about famous writers they always get up at 6AM and get everything done by noon; I generally made it to a coffee shop by 11AM and struggled on until 3 or 4 in the afternoon.

Given your background in video game development, is there any chance of a Soon I Will Be Invincible video game?

A video game adaptation could conceivably follow a film release; if it happens, I'd love to have a direct hand in it, and help author something that really works interactively, rather than just pasting the characters/storyline onto the latest game engine. It would be really fun to work with my own IP to do something genuinely original.

The world you’ve created in the book seems ripe for further exploration. Are you looking to write more about these characters?

I'm working on some new material that may fit into this world - I'd love to develop some of this book's minor characters, and let Doctor Impossible and the Champions lurk in the background for a while.

Have you read anything worth recommending lately?

I got an advanced copy of Douglas Wolk's Reading Comics, which compiles and adds to some of the critical pieces he's published over the years. It's incredibly smart and enriching treatment of some tough material - the Hernandez brothers and the dreaded Dave Sim, for instance, hugely benefit from a careful critical overview. (and yes I'm reading with him in Minneapolis, but I'm not just being nice - I was blown away)

To read the review of Soon I Will Be Invincible, click here.

Thursday, June 14, 2007

Justin's Geek Explosion

If you don't read comic books, you're missing out on some of contemporary fiction's best stories and writers. Don't let the wrongful stigma 'Comics are just for kids.' stop you. Today's comic books are geared for and aimed squarely at adult readers. Here's a list to get you started...

Watchmen by Alan Moore/Dave Gibbons - By far my favorite work of fiction, comic or otherwise. Alan Moore destroyed the notion of comics being "just for kids", and told an amazing story of political, social and personal upheaval to rival anything that had come before or since. Where else could you find yourself rooting for a sociopathic xenophobe
but in this story?


Fables: Legends In Exile by Bill Willingham/
Lan Medina, Steve Leialoha and Craig Hamilton - Everyone knows fairy tales are deeper than Mother Goose, but Fables takes that idea and runs with it. After being driven from the Homelands by a shadowy adversary, the heroes and villains of every bedtime story ever told are forced to make a go of it among the mundane people of our world. How they create a society and the strife present when larger-than-life personalities clash is the stuff of great fantasy.

Batman: The Killing Joke by Alan Moore/Brian Bolland - My choice for the best Batman story of all time. Between the spot-on characterization of Batman, Commissioner Gordon and The Joker, and the insanity linking them all together, this story has so much to offer. Also, it contains perhaps the best moment between archenemies ever written.

Starman: Sins Of The Father by James Robinson/Tony Harris and Wade Von Grawbadger - A look at legacies and the father/son bond set amidst a coming-of-age story involving super-science, murderous villains and inherited vendettas. That's what's so great about comics - they can be either as straightforward or allegorical as any other medium, make points regarding the deepest human ideas and conditions, and show a twenty-something antique dealer learning to pilot an energy-blasting flight rod.

Preacher: Gone To Texas by Garth Ennis/ Steve Dillon and Glenn Fabry - Garth Ennis is insane and brilliant. He's written a story about a lapsed reverend searching for God while accompanied by his assassin ex-girlfriend and an Irish vampire. Also, the preacher sees John Wayne. Did I mention his family are an ultra violent clan of hillbillies? And how about the sheriff's son who shoots himself in the face and doesn't die? And what about the single-eyed inbred childhood friend? I won't even mention the Vatican's murderous agents, or the living embodiment of Death - The Saint of Killers. Yeah, insane and brilliant sums it up.